Lowest price guaranteed

Found cheaper? We match it — see conditions. Incorporation and secretary transfer also carry a 30-day money-back guarantee.

You want to be the icon on their phone. Not a website they have to go looking for again.

Not a build you finish once — a release process that never really stops.

2

app stores that can pull your listing if nobody keeps it current

What actually makes a mobile app different from a website

Four things, or it's decoration

REVIEW

Approved before it's live

Every version has to clear Apple's and Google's own review before a customer can download it — not instant, and not guaranteed to pass on the first try.

UPDATES

Kept current, or it stops working

Phones get a new OS roughly once a year. An app that isn't rebuilt against it eventually breaks, or quietly disappears from the store.

DEVICES

Right on every screen it lands on

Different phone sizes, OS versions and manufacturers all render it slightly differently — a website adapts itself; an app has to be built and tested for the difference.

RELEASE

A process, not a page you can just edit

Fix a typo on a website and it's live in seconds. Fix one in an app, and it goes back through review before a customer ever sees it.

+ a website has none of these constraints — no review queue, no forced updates, no store to be delisted from

+ most SMEs asking for 'an app' are actually asking to be findable and look legitimate on a phone — a mobile-friendly website does exactly that, without any of the four above

What actually happens after launch

This is an illustrative build, not a real client's timeline — but it's the shape of what happens after most apps ship:

Spring — the app ships, live on both stores, working wellDone
The following year — Apple ships a new iOS most phones update to on their ownExpected
If nobody rebuilds and resubmits it before the requirement landsRemoved from sale, or broken on the phones people actually carry

Nothing about the app itself changed. The phones underneath it did — and unlike a website, that isn't something you can just leave.

Delivering the code doesn't hand off who keeps the account current

A published app sits under a developer account that has to stay active, verified and in good standing — or the listing stops working regardless of how well the app itself was built. That responsibility doesn't end when the build is handed over.

Apple's and Google's developer terms require an active, verified developer account behind every published app — a standing requirement, not a one-time signup. The exact terms, and who this account is registered to, are being confirmed with the module owner before this page states it either way.

The one question that decides this

Anyone can build an app that works on launch day. Almost nobody is still the one rebuilding it two OS versions later.

What happens the first time a phone update breaks something

A one-off app studio and OCTIS do the same build work. The difference shows up after launch, the first time a phone update breaks something:

A one-off app studio
Designs the screens and the flow
Builds one codebase for iOS and Android
Submits it to the App Store and Google Play
The project closes at handover — the next OS update is a new invoice, if they're still around to send one
OCTIS
Designs the screens and the flow
Builds one codebase for iOS and Android
Submits it to the App Store and Google Play
The build sits in the same account as the rest of your business — updates, resubmissions and store compliance are the ongoing engagement, not a separate ask each time

What a one-off build can't stay around to do

What they do well

A good app studio genuinely earns its fee on the build itself — the design, the code, the first submission. That part doesn't need OCTIS.

What their shape can't reach

A project that ends at handover has no reason to still be checking Apple's and Google's requirements a year later. Nobody is watching for the policy change that quietly breaks the app, because the engagement that would have caught it already closed.

The line an OS update draws

Still built against what Apple and Google currently require
Not rebuilt in time — delisted from new downloads, or broken on new phones, with no warning from the app itself

It isn't gradual. The app works, until the version it was built against is no longer accepted — and then it doesn't.

What has to be wired up separately

0

extra systems to connect — the app's payments, CRM and customer records run on the same OCTIS account the rest of your business already uses.

One codebase, not two

A separate iOS-only teamOne codebase builds both.not needed
A separate Android-only teamSame codebase, same team.not needed
Two unrelated submission processes run by two different peopleWe handle Apple and Google together.not needed
Codebases you maintain1
Store accounts still required2 — Apple and Google, regardless of who builds it

There's no price yet — this is the actual sequence

A mobile build is scoped, not shelf-priced. This is what actually happens, and where most other quotes stop:

1

You tell us what the app needs to do

bookings, ordering, loyalty — whatever the actual job is, not a feature list copied from someone else's app

2

We scope it against a fixed quote

agreed once, before the build starts — not billed by the hour

3

We build once, submit to both stores

one codebase for iOS and Android, review handled by us

4

We stay on it after launch

OS updates, store policy changes and fixes are part of the engagement — the stage every other quote usually leaves out

The build is the part every quote already includes. Stage four is usually the one that's missing — and it's the one an app can't actually skip.

Who does the work

OCTIS's own IT team

The build, the store submissions and the ongoing maintenance are handled in-house, by the same people — not handed off once the app is live.

What you bring

What the app needs to do, your brand, your SSM number

We turn that into a scope and a fixed quote before any build starts.

Timeline

Not instant

Store review alone can add days once the build is otherwise ready — Apple and Google set their own review queue, not us.

Who this isn't for

You mainly want to look legitimate and be found on a phone

A mobile-friendly website does that job for a fraction of the price, with no store review and no forced update cycle. Most people asking for 'an app' actually want this instead — worth ruling out before requesting an app quote.

Not covered

  • Approval from Apple's App Store or Google Play is never guaranteed on the first submission — both platforms can reject a build and ask for changes, on their own timeline, not ours.
  • If what you actually need is to look legitimate and be reachable from a phone, a mobile-friendly website almost always does that job faster and cheaper — no store review, no forced update cycle, nothing to resubmit. Ask us honestly which one fits before requesting an app quote.
  • The 30-day money-back guarantee covers exactly two services — new company incorporation and transfer of company secretary. It does not apply here. What applies instead: the quote is fixed once agreed, and staying current after launch is part of the engagement, not a recurring surprise.
  • We don't control how long Apple or Google take to review a submission, or when either platform changes its requirements — only how quickly we respond once they do.
Do I actually need an app, or would a website do?

Often a website. If the goal is mainly to look legitimate and be reachable from a phone, a mobile-friendly website does that without app-store review or a forced update cycle — and costs a fraction as much. An app earns its place when you need something a browser tab genuinely can't do well: push notifications, offline use, or a home-screen icon customers open often. Tell us the actual goal and we'll say plainly which one fits.

Why is this a quote and not a fixed price like the landing-page build?

Because what an app needs to do varies far more than a page does — bookings, payments, offline behaviour, push notifications, integrations, all in different combinations. We scope it against what you actually need first, then agree a fixed price before the build starts — not billed by the hour after.

What happens if Apple or Google reject the submission?

It happens, and it's not unusual — both platforms review against their own guidelines and can ask for changes before approving. We handle the resubmission; it's part of the build engagement, not a separate charge or a surprise delay you manage yourself.

Does the app connect to my CRM and payments?

Yes. It runs on the same OCTIS account already holding your CRM, payments and customer records, so bookings, orders and leads sync with the rest of your business instead of living in a separate system.

What happens after launch — is maintenance a separate thing I have to arrange?

No — it's part of the same engagement. OS updates, store policy changes and fixes are handled by the team that built it, not left for you to notice and re-commission separately. An app that stops being maintained doesn't fail loudly; it just quietly stops working or disappears from the store, which is the exact outcome staying on it after launch is meant to prevent.

The build was never the part that mattered most. Still being the icon on their phone a year from now is.

Tell us what the app actually needs to do. We'll scope it, build it once for both stores, and stay on it after launch — or tell you honestly if a website would do the job for less.